Who doesn’t like to party, am I right? Going to your favorite
concerts, dancing at clubs, or just chilling with friends, partying helps us
all to relieve the stresses of daily life and maybe make a few lasting
memories. Living in the time we do, we have the technology to throw some epic shindigs,
and not to get preachy, but from the flashing lights to the music
beats, a lot of what allows us to party in the way we do is realized through
science. I want to take the next couple posts or so to talk about some of the
basic aspects of party science. Today we’ll cover the beats.
What is sound anyway? In its basic form, sound is the perception of
longitudinal waves propagating in the air around us. Take the drum for instance.
A stereotypical drum consists of some sort of membrane adjacent to an echo
chamber. When struck, the membrane implodes at the point of compression, but
nearby surface immediately works to restore equilibrium by pulling up on the
impact point while the impact point pulls the surrounding membrane down [1]. The result is a wave propagating across the membrane. What does this mean
for the air around the drum membrane? when the membrane implodes, air under the
membrane is put into pressure and triggers movement away from the drum surface,
only to feel the opposite reaction when the membrane at that point fluctuates
outward.
Fig. 1: Production of longitudinal waves in a drum (University of Leicester)
This air movement creates a series of propagating low- and high-pressure zones comprising the longitudinal sound waves that have communicated human culture
for thousands of years. On string instruments, the concept is the same. When plucked,
the string oscillates and sends those vibrations to the instrument belly, causing
air fluctuations by the face of the string instrument, say, a guitar, to produce music that has colored many cultures with Spanish influence [2]. However, the way this effect is experienced differs with modern music like dubstep, electric, house or
other computer-altered music types that don’t come from physical musical
instruments per se. With this sort of music, the component properties of
previously recorded sounds are altered with the help of computer software. For example,
a gradual increase in sound frequency and tempo is the sensation often used to
foreshadow a dubstep drop. How do you send these synthetic beats out to awaiting ears? The answer is with a speaker, what some would consider a crucial part
of any party. The basic speaker consists of a membrane or cone attached to an
electromagnetic coil (solenoid) next to a permanent magnet. When current is
sent through the solenoid, a magnetic field is produce down the length of the
coil oriented towards or away from the electromagnet at a given moment if the
field is envisioned as a vector pointing down the coil center. As the current
fluctuates, the membrane is moved towards and away from the magnet, creating
sound waves. When worked in reverse, with sound waves generating current, the device
is called a microphone. The single waveform current signal generated can then be broken
down using Fourier analysis into component frequencies with corresponding
amplitudes (aka that bar diagram widget that moves when your music plays). To generate
music, the speaker current is controlled by programs that mathematically synthesize waveforms
from music files and divvy up the responsibilities of producing a net sound
effect between available speakers. In the end, if executed properly with a
location that offers the right amount of acoustic bounce back, say in a closed room among friends or in the middle of Miami skyscrapers like in the video of Hardwell below, you’ve
got the basis of a good time.
Fig. 1: Production of longitudinal waves in a drum (University of Leicester)
When you watch this video, think about how the sounds
are being synthesized. Is wave frequency/amplitude being altered? Are the sounds
natural or computer generated? Let me know your thoughts in the comments (and
don’t feel obligated to watch the entire video, it’s long).
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